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Old Apr 10, 2006, 10:20 PM // 22:20   #121
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Quote:
Originally Posted by awesome sauce
/signed

to lead into it you could have a really long quest, starting in droks, where you begin to unlock "secrets of the past" (the catacombs), and you travel around the world looking for keys and clues on how to unlock them.
i really like the idea with the long quest although you should not start in droks because that would mean you have to be ascended - and that's not what we want ;-)

but basically, i like the idea.
what do the others think about it?

bye
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Old Apr 10, 2006, 10:47 PM // 22:47   #122
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i havent read throught the whole thread so i dont know if this has been mentioned yet.

instead of some "uber" boss at the end, how bout your party fights yourselfs instead of a boss monster. it would be similiar to the doppleganer cept with however mnay people are in the party and they would be much smarter then the ganer to say the least. Also the lvl would be higher then the parties so that it wont just be a "walk in the park" sort of speak. now that... would be fun

/signed
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Old Apr 10, 2006, 11:15 PM // 23:15   #123
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Quote:
Originally Posted by Klmpee
i havent read throught the whole thread so i dont know if this has been mentioned yet.

instead of some "uber" boss at the end, how bout your party fights yourselfs instead of a boss monster. it would be similiar to the doppleganer cept with however mnay people are in the party and they would be much smarter then the ganer to say the least. Also the lvl would be higher then the parties so that it wont just be a "walk in the park" sort of speak. now that... would be fun

/signed
Good idea. I like it! Would be a nice chance from the normal pve part.

@nachdenki: Could you write it into the petition please. I think thats a good one.

Greetings
Mortez
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Old Apr 10, 2006, 11:19 PM // 23:19   #124
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/signed

but

seems kinda wierd making a high level area in the first outpost you usually get to...
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Old Apr 11, 2006, 12:11 AM // 00:11   #125
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Quote:
Originally Posted by TheLordOfBlah
/signed

but

seems kinda wierd making a high level area in the first outpost you usually get to...
well, it's not only highlvl.
first of all i think it's kinda nice when you play the catacombs in the tutorial, get there in pre-searing with your lowlvl-character and cannot play there and then with level 12/13/14/i don't know you come back there and enter the area again.

and i mean we wanted it to start with medium-strength enemies so you can get there with around lvl 13 or something and then it should get more difficult with every layer. so it's not really a typical "highlvl-area".

regard

@mortez: i'm going to do this tomorrow ... have to catch at least a little sleep now -_-
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Old Apr 11, 2006, 01:16 AM // 01:16   #126
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/signed

Instead of doing each level progressively - what if they had separate entrances.

For example if you enter from the Sardelac Sanitarium the mobs are level 6 to 10. Then you could go to the next level after completing and reaching the Catacomb Outpost for that end.Then you could enter from Yak's Bend and the mobs would be level 10 to 15. Entering from Yak's Bend puts you at the level 2 outpost in the Catacombs. Make Lion's Arch for level 3 with mobs level 15 to 20. Henge of Denravi for level 4 with mobs level 17 to 22. And Droknar's Forge level 4 with mobs level 20 to 24.

Of course you could progress through each level and reach the level outposts.

Maybe make the entrances away from the towns/outposts as well. Like the Voice of Grenth Temple in Lornar's Pass used to be an alternate entrance to the Underworld.
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Old Apr 11, 2006, 11:53 AM // 11:53   #127
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i updated the petition a little.

on the bottom right corner of the page there is a little link now which leads to a gaphical statistic of the petition.

also the "fighting your own doppelgangers instead of a strong boss monster"-idea is shown now ^^

regards
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Old Apr 11, 2006, 01:49 PM // 13:49   #128
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/signed

maybe add some new green items also :P at the end of the levels.
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Old Apr 11, 2006, 04:56 PM // 16:56   #129
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also make it a 16 to 20 person instance, so the larger guilds can go.....make the boss a level 50 and tough as glint to kill (if you had an 8 man group)
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Old Apr 11, 2006, 05:12 PM // 17:12   #130
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Quote:
Originally Posted by rollntider
also make it a 16 to 20 person instance, so the larger guilds can go.....make the boss a level 50 and tough as glint to kill (if you had an 8 man group)
i think this is a good idea but i do not think anet will realize things like this in any way. i mean the maximum group size is 8 and that's gonna stay i guess.

but good idea anyway ^^

bye
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Old Apr 12, 2006, 01:05 AM // 01:05   #131
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/signed

All for it.. It would be great to go back to the catacombs..
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Old Apr 12, 2006, 10:35 AM // 10:35   #132
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/100% signed.

Catacombs were the best part of my Pre-sear experience. Back on my first char I was a little mad it was gone
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Old Apr 12, 2006, 11:52 AM // 11:52   #133
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/signed
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Old Apr 12, 2006, 12:41 PM // 12:41   #134
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Maybe deldrimor dwarves have sent a little excavation party there to look for an ancient artifact/book about the Unspoken (which was mentioned in the Alkar quest) and set up camp in one of the lower levels?
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Old Apr 13, 2006, 04:11 AM // 04:11   #135
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Loved the cats in pre-, and they were definitely conspicuously missing in post.

I'd like something like the Diablos, where the maps would be randomly generated after each layer, with randomly chosen mob configurations... and with a boss at the end of the layers, heh.

That'd be great.
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Old Apr 22, 2006, 10:19 PM // 22:19   #136
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this thread needs to be bumped do to its great idea.

so......


Bump
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Old Apr 23, 2006, 07:50 AM // 07:50   #137
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I /signed the petition. Great ideas all around. I really hope this goes somewhere with Anet.

EDIT: I'll add this to the index.
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Old Apr 23, 2006, 08:02 AM // 08:02   #138
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/Signed. I made this very topic on guild-hall.net and it went pretty well.

Anyway my idea was to make it so as there would be stairs that formed from rubble from the cieling above the huge pit with Undead Warriors and Raging Cadavers. So maybe that could add-on to your ideas of how you first get down to the second layer. Btw,I could bring up my ideas on how you reopen the Catacombs. You know so it doesn't seem like Anet just went,"Ok,we're opening the Catacombs again."
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Old Apr 24, 2006, 12:20 PM // 12:20   #139
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/signed
Very nice idea, i hope they will do something with this!
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Old Apr 24, 2006, 12:38 PM // 12:38   #140
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/signed

I would love to see more closed in areas like deep caves with tighter winding tunnels and such. More clausterphobic (did I spell that correctly?) areas would be wonderful and the Catacombs were the only ones there really was.

PS. Catacombs, IMO, had some of the best atmosphere in the game.
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